Open-Source devs release APIs for nreal air hardware, without needing to use the official closed-source sdk, allowing for Windows, Mac, Web, and Unity-less apps ahead of official support
@jakedowns Hi Iam a first year engineering student and I'm deeply interested in extended reality and augmented reality if possible can you give me resources to learn them specially Iam interested in hardware and software side of things. If possible can you give me any way to contact you and solve my queries.Iam searching to learn XR development and especially AR development and keenly interested in how sensors work and how can we parse the sensor data and grab useful information and etc..
Please try to give me info to contact you and solve my queries or point me to some resources it will mean a lot to me and will help me a lot
Yes I sent dm to you and am checking the GitHub links they are great 😃
@jakedowns Hi Iam a first year engineering student and I'm deeply interested in extended reality and augmented reality if possible can you give me resources to learn them specially Iam interested in hardware and software side of things. If possible can you give me any way to contact you and solve my queries.Iam searching to learn XR development and especially AR development and keenly interested in how sensors work and how can we parse the sensor data and grab useful information and etc..
Please try to give me info to contact you and solve my queries or point me to some resources it will mean a lot to me and will help me a lot
Sorry for disturbing but the article is awesome
hey there Jeevan, there's a lot of great resources in the github repos linked in the article
if you'd like to contact me, my dms are open on twitter (@jakedowns)
WebXR Version coming soon!
https://github.com/jakedowns/xreal-webxr